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Using the scanline renderer, how might I use a glow/incandescence/luminosity (same difference, right?) map to make specific areas on a model glow, and have the colors on the glow map determine the color of the glow? This is how it’s done in video games.
EXAMPLE
The only difference in that example is that he’s using some other node to provide the hue of the glow, whereas I want to use the colors on the glow map itself, like one would do for a game engine.
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Map the Self illumination to start with. For the glow you could try the Lens Effects, though they can be tricky to control. It’s something easier done post render.
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