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how to put a unique circular map on top of different cylinder objects?
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  • skifx
  • Posted: 28 October 2011 03:37 AM
  • Total Posts: 73
  • Joined: 03 December 2007 12:18 AM

Hello.
I have three cylinders, I select them all together and
apply the same map on them.
The result is this:

no.jpg

Please can somebody tell me how to have this effect:

yes.jpg

I mean, if have one and only map to assign to many
different cylidrical objects, what is the quickest way to see
the same map on top of each one of them?

thank you very much



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I would recommend texturing 1x cylinder and set this so that your happy with the results then duplicate them as many times as you need them. This would be alot easier than doing 3x at once.

In my attachment I have created a single “Cylinder” then added an “Edit Poly” to manipulate the geometry and setup the matIDs. I have then added the “Noise” modifier to distort the geometry, making it appear more like a tree trunk than a cylinder. And finally a “UVW Mapping” modifier to align how I wanted the texture. I chose to do this at the end so that the texture is not being distorted when modifying the previous modifiers.

With the tree trunk in the middle I used “Unwrap UVW” instead as the geometry had been modified in a way which made it difficult to use the “UVW Mapping” modifier. Using this method I created a “Pelt Seam” and the “Pelt” tool to unwrap this.

The particular setup allows me to go back to the Noise modifier or Edit Poly modifier and quickly change the look and feel of the tree trunk without having to re-texture it.

Hope this helps!



website: http://www.all3dmax.com

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  • skifx
  • Posted: 28 October 2011 07:52 PM

Blakestone thank you for your immediate reply and
the time you spent to help me.

With your tutorial now I know how to create a perfect tree trunk!
:)

But I still cannot understand how to do this:

If I assign one unique material to two different objects,
to have two different “gizmos” as you see in the picture.

I did this by chance and I dont know how to do it again

twogizmos.jpg

Everytime I try to repeat the above, the map goes with one gizmo
and the result is this (that I don’t want)

onegizmo.jpg

Do you know how to make again the first picture?

thank you again very much



Replies: 0
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It looks like you have created an “instance” when you have made a copy… This allows you to modify a single object and have all the instances be automatically updated.



website: http://www.all3dmax.com

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  • skifx
  • Posted: 28 October 2011 09:54 PM

I really thank you very much again for your answer.
Yes now I understand.
:)

Both your replies were very helpful.
Here in “Area” you save us.

thank you again and I wish you all the best.



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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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skifx, looking at your screen captures it looks like you are applying a UVW Map modifier when you have more than one object applied.  If you are mapping a material to a cylinder and want it to follow just the geometry of that cylinder, you need to apply a separate UVW Map modifier to each object.  In the second image you posted, you can see the orange box goes across both cylinders.  Therefore, it is mapping that image across both and stretching it to the extents of that orange box (called a Gizmo).  If you select the two objects separately, and add the UVW map to each separately, you should get the result that you want.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

Replies: 1
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thanks for your answer Chris.
As I said, here in Area your help is precious

thanks again

Author: skifx

Replied: 02 November 2011 05:16 AM