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Hi all,
The trim around this opening is extruded from the polys around the edges of the hole. However, I need to texture the fuselage one color and the trim another. Unfortunately, when I do a UVW unwrap, what I get is below. Is the a way to do? Also, did I perhaps do something wrong that would cause it? It’s my understanding that UVW Unrap flattens everything on the model, but it didn’t here. It did give me a buttload of tiny pieces, some as small as individual polys.
As always, thanks in advance…
Kevin
If you want to see the most beautiful girl in the world, CLICK HERE!
AMD Dual Core 2.0 Gb
2.0 Gb Ram
512mb Radeon X1600 Video Card
3ds Max 8
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It sounds like you need to learn more about the basics of UV’s and unwrapping. I recommend checking out this recent thread to learn more about how to learn UV unwrapping…
http://area.autodesk.com/for...o-i-usemake-a-unwrap-uvw/
3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
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Valen Wagner 24 February 2009 04:22 AM
It sounds like you need to learn more about the basics of UV’s and unwrapping. I recommend checking out this recent thread to learn more about how to learn UV unwrapping…
http://area.autodesk.com/for...o-i-usemake-a-unwrap-uvw/
That’s why I come here… :)
If you want to see the most beautiful girl in the world, CLICK HERE!
AMD Dual Core 2.0 Gb
2.0 Gb Ram
512mb Radeon X1600 Video Card
3ds Max 8
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