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when I apply a matte/shadow/reflection material to an object it renders black instead of transparent with shadows. I tried to camera map the background image to the ground plane matte object but it just renders out solid black. What’s going on here?
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Kai Huot-Link
Minnesota Department of Transportation
3dsmax 2.5 - 2012
dell precision t7500
windows 7| dual 6 core xeon 2.8GHz | 12GB RAM
Nvidia Quadro 6000
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Are you using Exposure Control? It’s probably due to the Physical Scale.
You may want to switch it to unitless and alter the scale.
For a full explanation read this.
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