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max assign same the materials to different objects
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Okay. I don’t know why that is because when i grouped it i called it living room table and it grouped like that in max.

I just using a stardard material slot for the table for now. I made a box and added a Lattice Modifier then created the 5 more boxes for the tiles on the table top. I went into the material editor appled the default gray slot for now. And then grouped them.

Then i made the kitchen counter from 4 boxes i converted the first box down to a poly then added the 2 boxes for the holes and the final box for the top of the conuter i boolearned the 2 box for the holes in the counter. Once that was done i applied the white colour for the bottom of the counter and a red for the top of it and i attached them together. I opened the Material assign the red materail to the top and then max assign it to both the counter top and the table



Computer engineer, 3ds max freelancer
3ds max used currantly using max 9 (7, 8)
poser using 8 (5,6,7)
windows xp sp2
512 memory
40 and 80 gb hard drives
sis mirage 3 VGA Card
Asus motherboard

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Go back and look at your Material/Map Browser.

Near the bottom of the list is Material #104, which is also assigned to the Kitchen counter object.

Without seeing the file, this means that the 22-Default material is a sub-material of the Material#104.

In the left pane of the Material/Map Browser, uncheck Root Only. Scroll down so you can see Material #104, and do another screen grab.

I suspect you made the Box objects all in the same viewport, therefore the Material ID’s for the “tops” all match.

Please be aware that you can have sub-materials for a Multi/Sub-Object material, displayed in their own sample slots. However, if you apply change one of the sub-materials (in its own sample slot), that change will also affect any object that has the Multi/Sub-Object applied as well.

That is, the Kitchen counter has a Multi/Sub-Object material applied, of which 22-Default is one of its sub-materials. 22-Default was applied to the objects for the living room table. If you change any parameter in the material 22-Default, that change will appear in both the objects for the living room table, AND the Kitchen counter sub-objects with a matching Material ID.

Without seeing the scene file, that would be my guess.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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But i don’t apply the same texure to the table and kitchen counter max does it automatically yes i made them in the same viewport. I will sent you the file and textures in the Pm box.



Computer engineer, 3ds max freelancer
3ds max used currantly using max 9 (7, 8)
poser using 8 (5,6,7)
windows xp sp2
512 memory
40 and 80 gb hard drives
sis mirage 3 VGA Card
Asus motherboard

Replies: 0
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Message received, but no attachment. .max files must be zipped.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

Replies: 0
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I sent the first one Tim but i try and send the texture it’s says “The size of your attachments has exceeded the allowed limit!” even when zipped



Computer engineer, 3ds max freelancer
3ds max used currantly using max 9 (7, 8)
poser using 8 (5,6,7)
windows xp sp2
512 memory
40 and 80 gb hard drives
sis mirage 3 VGA Card
Asus motherboard

Replies: 0
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The bitmap files are not necessary to diagnose this problem.

Try this as an illustration:

1. File > Reset.
2. Top viewport: make 5 Box objects any size.
3. Open the Material Editor.
4. Select Box01.
5. Activate the first sample slot in the Material Editor: 01-Default. Change its Diffuse color to bright red.
6. Click Assign Material to Selection. Box01 turn bright red in the Perspective viewport. Rename the material Red.
7. Activate the second sample slot in the Material Editor: 02-Default. Change its Diffuse color to bright green. Select Box02 and assign this material to it. Rename the material Green.
8. Activate the third sample slot: 03-Default. Change its Diffuse color to bright Blue. Assign the material to Box03, and rename the material Blue.
9. Assign the Red material to Box04.
10. Assign the Green material to Box05.
11. Select Box01. Right-click in the viewport and choose Convert to > Convert to Editable Poly.
12. In the Modify panel, Edit Geometry rollout, click on Attach. Pick Box02 and Box03 from the viewport. Click OK in the Attach Options dialog for each. Click on Attach to toggle it off.
13. Activate another sample slot in the Material Editor. Use the eyedropper tool to pick the material from the Box01 Editable Poly object. Notice you now have a Multi/Sub-Object material with three sub-materials: Red, Green, and Blue.
14. Click on the Red (Standard) name bar to go to the Red sub-material.
15. Notice the Make Unique icon is active. This indicates that the Red material is instanced in another material. Change the Diffuse color to Yellow. This will change not only the sub-element in the Editable Poly, but also Box04, as they share the same material.
16. Click on the Go to Parent button to return to the Multi/Sub-Object level of the material.
17. Click on the Green (Standard) name bar to go to the Green sub-material. It too is instanced. Click the Make Unique icon. Notice the name of the material changed.
18. Change the Diffuse color to something else. Notice Box05 does not change.

To fix your scene, go to the Material #104 (Multi/Sub-Object), and then click on the 22-Default (Standard) material to go to the sub-material level. Click on the Make Unique icon. Now your Kitchen counter will have a different material (different name) than the material applied to the living room table objects.

See if that works.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

Replies: 0
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That worked fine in the example but it my Apartment. when ever i assign a different material to an object max does the same thing assigns it to the table



Computer engineer, 3ds max freelancer
3ds max used currantly using max 9 (7, 8)
poser using 8 (5,6,7)
windows xp sp2
512 memory
40 and 80 gb hard drives
sis mirage 3 VGA Card
Asus motherboard

Replies: 0
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File received.
I see you un-instanced material #22. The living room table is now 23.

See attached:
In the Material Editor, I choose Utilities > Reset Material Editor Slots.
I then made 3 new materials as shown.
I used the drag-n-drop method to drag the sample slot onto the desired object in the viewport.

It worked as expected. There is nothing wrong with your scene file that would cause the application of one material to be applied to all objects.

If this was happening to me, I would suspect “false” clicking on the part of my mouse.
I had this recently where the mouse would basically left-click on its own while draging. The problem was a very small hair stuck up inside the bottom of the optical mouse, just over the lens.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

Attachment Attachment
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so if i apply a different material and max applies it to one object and i select another material slot max is going to apply the same texture to the same object that means its un-instanced? how can i avoid max from doing the samething? It’s annoying when it happens i usually name all my slots so i know what material is on what object i did not have the table object because it was just a default gray.

that’s why i keep starting again because of that material problem



Computer engineer, 3ds max freelancer
3ds max used currantly using max 9 (7, 8)
poser using 8 (5,6,7)
windows xp sp2
512 memory
40 and 80 gb hard drives
sis mirage 3 VGA Card
Asus motherboard

Replies: 0
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