Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Materials / Museum Glass
  RSS 2.0 ATOM  

Museum Glass
Rate this thread
 
40558
 
Permlink of this thread  
avatar
  • Location: Sugar Land
  • Total Posts: 13
  • Joined: 16 February 2009 03:58 AM

Has anyone done any research on the refractive properties of “museum glass”, as it’s commonly referred to? If you’ve seen it in person, it’s quite amazing. This type of glass is used to display artwork in such a way where there’s no ambient reflections blocking the view of the framed art/photo. It has to have a different IOR and reflective properties than a normal thin glass one might use for a typical framed photo in a scene. Has anyone found out more about the properties so we can emulate the correct effect in mental ray or other renderer?



Jonathan Howard
Houston 3D Designer
http://www.invectra3dstudios.com

Replies: 1
/userdata/avatar/avatar_19031.jpg

What about the BRDF facility in the Arch & Design Material.
It is doing just that I think; give it try.

ivan

Author: ivan iliev

Replied: 09 March 2010 08:25 PM  
avatar

Yeah, I ‘m sure I can get the effect. I just didn’t want to guess. Maybe there’s a manufacturer or two that have these specs hidden somewhere in a PDF. If I happen upon the specs, I’ll post to this thread.



Jonathan Howard
Houston 3D Designer
http://www.invectra3dstudios.com

Replies: 1
/userdata/avatar/avatar_51065.jpg

In A&D glass materials, the BRDF is set by the IOR, so if you can find the IOR of such glass, that should work. Untill then, just fake it, no-one will know. I have noticed that the pro mat glass are less reflective than their A&D preset equivilents.

Author: Samab

Replied: 10 March 2010 06:18 AM