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thanks. so i think i have the general idea now on a process. the help file helped a lot! they even had a tutorial of it.
so i’ve got:
Env/Background Switcher in my Env/Effects > Env map. This has been instanced to material editor where the background has the Env/Background Camera map, where my bitmap is.
In the Env/Reflections, I have the Environment Probe/Chrome Ball which has the same bitmap (this is where i could choose map and then bitmap and use spherical but instead i just have the bitmap image).
I’ve instanced the Evn/Background Camera map to my matte/shadow/reflection for the shadow planes.
Now, see the attached two images. One of them, I dropped in some wineglasses and put a a&d material with the solid glass preset (not physical). The glasses are very visible and pretty much reflect white. The 2nd image, I used the Env option inside the a&d material, bitmap>screen mode (and made the glass more blue to make it easier to see).
So now my question is, given that i’m not using an actual chrome ball probe, for glass refractions, it seems to me that the better option is to use the Evn inside the a&d material. Meaning, it looks better. Oh, I also upped the IOR on the glass to like 2.5 otherwise the background just shines strait through.
Max Design 2011 & 2012 | Windows 7 Pro 64-bit | HP Z600 | nVidia Quadro fx1800
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