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Problems with composite material
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  • Donie
  • Posted: 08 November 2011 12:24 AM
  • Total Posts: 260
  • Joined: 16 October 2007 12:19 AM

I have attached an image which contains an aerial map and a road. The road has a grass embankment. I’m trying to create grass with similar colouring to the field in the aerial map.

I opened the aerial map in Photoshop. Got the RGB of 3 shades of green in the field. In max I created a composite material with the base material and 2 standard materials. Used the colours from photoshop and smoke maps in the opacity slots.

When I render the colours are very different then photoshop and the texture appears spotty as if I was using a noise map instead of flowing into each other with a smoke map if that makes sense.

Any ideas how I can create a material with similar colouring to the aerial map.

Thanks



3DS Max 2013
8gb Ram
Intel i7

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Not sure I fully understand what you are after, but why not render an image in Max and composite it in Photoshop afterwards; Photoshop has plenty of tools to do it.
Also the images must have the same resolution.
Tell some more about what you are after; are you trying to match background image with mapped object in Max; that is another story, but there is always a solution.
Be more precise explaining the issue and you will surely get the right tip; here are plenty of guys (girls are fewer, but very knowledgeable) already knowing the right solution.
:)
ivan



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  • Donie
  • Posted: 12 November 2011 09:56 PM

Thanks for your reply Ivan.

Apologies if I was unclear. Basically I am trying to get the grass in my model to match the grass in the aerial photo. I can’t fix it in photoshop as this is for an animation and not a still.



3DS Max 2013
8gb Ram
Intel i7

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Sorry Donie,
obviously my old brain is not as effective as it used to be (that’s the age), but is the posted image the render you are getting now – containing the issue you are having; or the reference image – the goal (final result) you are after?

Author: ivan iliev

Replied: 15 November 2011 07:32 AM  
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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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Why not grab a sample of the grass texture from the Map in Photoshop and adjust it so it doesn’t tile too badly, then use that as the material for the berms?

I’m curious to see your material.  Could you post an image of your material settings here?  And maybe a clearer render, the one you’ve posted is really small and not very clear.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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  • Donie
  • Posted: 16 November 2011 09:32 AM

Thanks Ivan and Chris for your responses.

I couldn’t use a sample of the grass texture because the resolution was too low and it looked terrible.

I just got my hands on a higher resolution ortho photoa a couple of hours ago where the grass colouring is similar. So I just made a map out of that using a mix map and mixed it with a noise map.

Thanks



3DS Max 2013
8gb Ram
Intel i7

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