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procedural through output... (bump perturbed normal bug)
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  • AUDEGOND
  • Posted: 23 November 2011 01:47 AM
  • Total Posts: 2
  • Joined: 07 June 2011 04:36 AM

Hi,

Is there anyway to apply an output node to a procedural map in a bump channel. I know this perturbed normal “bug” is known for a very long time but I can’t find any workaround.

( For those who don’t know this bug just try a “noise map” in the input of an “output map” then in the bump channel of whatever material. Then, play with the color map curve of the “output map” and render ! )

Thanks in advance.



3dsmax2012 Core i7 980X 24GB

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