The Area http://area.autodesk.com/forum/ The Area en Copyright 2010 2010-03-20T02:35:24+01:00 Assigning materials to individual objects http://area.autodesk.com/forum/autodesk-3ds-max/materials/assigning-materials-to-individual-objects/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/materials/assigning-materials-to-individual-objects/page-last/#When:10:19:37Z I have attached the drawing by "layer, blocks as Node Hierachy" how do i assign a material to one object and not the whole layer. need all the help you can get. Who said this?? Yea Most of my Teachers. Clive 2010-03-20T10:19:37+01:00 Problem with UVW map http://area.autodesk.com/forum/autodesk-3ds-max/materials/problem-with-uvw-map/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/materials/problem-with-uvw-map/page-last/#When:04:06:07Z I am creating a mushroom cloud, following the tutorial here: http://www.the123d.com/tutorial/3dsmax3/explode02.shtml However, I have run into a problem. Instead of the blend maps blending the 3 explosion materials correctly, the grey material covers the entire object and there are tiny traces of the other colors where the dark red color is on it. I have checked my UVW mapping and it is mapped correctly (the gradients appear correct when I activate them in the viewport, but they render as pitch black) and each map is set to a different id. Any ideas how to fix this? 2010-03-20T04:06:07+01:00 Material Not Displaying Correctly http://area.autodesk.com/forum/autodesk-3ds-max/materials/material-not-displaying-correctly/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/materials/material-not-displaying-correctly/page-last/#When:22:15:36Z I’m having some issues with my materials not displaying correctly (see attachment). I created a model in SketchUp and imported into 3DS Max and normally it displays everything correctly. In this case I need to create a Boolean object out of the object, in order to do this I needed to apply a cap holes modifier. When I do that some of the materials are being incorrectly displayed. Ive search the forums and the web for the problem and had no luck, granted this could be due to the fact that Im very new to 3DS Max and Im not asking the right question. Just to give a little more incite on my project…. I need to create an animation of a hill building up. It needs to show grass (aerial image) on the outside and dirt on the inside. Im using a Boolean object for the effect (see the animation http://www.youtube.com/watch?v=ghPr5-2r6Ig&feature=player_embedded) 2010-03-18T22:15:36+01:00 texture gradient http://area.autodesk.com/forum/autodesk-3ds-max/materials/texture-gradient/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/materials/texture-gradient/page-last/#When:20:28:51Z I'm trying to make a texture gradient based on the distance from the center of the object. so it goes from white to black based on the distance for the center of the object. help, please! 2010-03-18T20:28:51+01:00 Bumb showing only on one face http://area.autodesk.com/forum/autodesk-3ds-max/materials/bumb-showing-only-on-one-face/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/materials/bumb-showing-only-on-one-face/page-last/#When:20:23:23Z Hi, I have a cube with a bumb map and the bump is showing nicely on the front of the cube but not showing at all on the side. I have 4 others cubes in my scene with differents texture and they all show correcly. This is not a scene I did but a scene a friend did at school that asked me to figure out why it was doing that and I couldn fighre it out. She was using an unwrap for a 6 faced cube with the exact texture on each sides and having all the faces over lapsing inside the unwrap. I taught this was the problem but wasnt. I woul like to post the file or a picture but I will only see her at noon. Hopefully I will have a answer by then by the little info I can give you all out here. If anyone know the reason it could cause this plz let me know ) 2010-03-18T20:23:23+01:00 making a realistic concrete with MR. http://area.autodesk.com/forum/autodesk-3ds-max/materials/making-a-realistic-concrete-with-mr/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/materials/making-a-realistic-concrete-with-mr/page-last/#When:20:12:19Z i chose pro-materials concrete, expoxy but the concrete looks too boring and flat. can somoene give me a walkthrough on making a nice looking concrete. sorry I am not that experienced with tutorials. I have read allot about it but nothing can compete with someone saying put this bumpmap etc. thanks! 2010-03-16T20:12:19+01:00 how do i use matte shadow reflection material http://area.autodesk.com/forum/autodesk-3ds-max/materials/how-do-i-use-matte-shadow-reflection-material/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/materials/how-do-i-use-matte-shadow-reflection-material/page-last/#When:18:09:22Z i am building a model on an satelite image of the terrain underneath. i want to use a seperate object on top of the river to capture reflections. i was trying to place a edit poly shape just above the satelite image and apply the matte shadow reflection material to it and just chech the box for the relfection but i can not get the object to be fully transparent but still show the reflections? it is occluding the satelite image. any sugestions or ideas? 2010-03-16T18:09:22+01:00 material id problelms http://area.autodesk.com/forum/autodesk-3ds-max/materials/material-id-problelms/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/materials/material-id-problelms/page-last/#When:10:55:45Z hello, i have a problem with my material id's, i set the id number in the edit poly mode for a selection of polygons, then i go over to my material editor and set up a map for this selection, the problems come when i click the assign material button, the original material number in the edit poly mode changes so the texture doesnt apply, for example i originally set the id number for a selection of polygons to 1 in the edit poly mode, then using a multi-sub object material i make sure that number is also 1, however when i click the assign material to selection the number over in the edit poly mode changes to 3. this is very annoying as it doesn't happen all the time, only when it wants to annoy me!! hope this all makes sense, thankyou 2010-03-16T10:55:45+01:00 Jet Exhaust Material http://area.autodesk.com/forum/autodesk-3ds-max/materials/jet-exhaust-material/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/materials/jet-exhaust-material/page-last/#When:02:33:33Z I'm currently working on a model of a near future jet, rendering it in mental ray, and I'm having trouble creating a material that can simulate the exhaust of jet engine. Here is the look i am going for http://www.richard-seaman.com/Aircraft/AirShows/Yuma2005/Flying/HarrierNearGround.jpg My current idea is to create a mesh of where the exhaust will be, use noise modifiers and such to give it that turbulent appearance, but it's in the creating of the material that i'm stuck. My trouble is creating a matte material that has that blur effect to it and that slight tint of brown from the smoke. I have a feeling that it's something blindingly simple that I'm not coming up with, but any suggestions or jumping off points would be greatly appreciated. 2010-03-16T02:33:33+01:00 plugin is there in max to communicate with photoshop? http://area.autodesk.com/forum/autodesk-3ds-max/materials/plugin-is-there-in-max-to-communicate-with-photoshop/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/materials/plugin-is-there-in-max-to-communicate-with-photoshop/page-last/#When:13:34:45Z plugin is there in max to communicate with photoshop? (for easy texturing) 2010-03-15T13:34:45+01:00