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Greetings
I need a bit of help. I have textured one floor of a 50 floor building, it looks realistic and perfect to me. Now i would like to use the same material on all floors, but i can see a pattern evolve between the floors. Is there anyway to randomly rotate or do something to these texures, to make them more unique per floor? Any help is appriciated.
Thank you
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try changing the uvw map for each floor. You could simply rotate the gizmo or something to give each floor’s texture different mapping.
3ds Max Design 2012/Maya 2012
Intel Core i7 3.07 GHz, 8gb RAM
AMD Radeon HD 6950
Windows 7 Home Premium SP1 x64
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Hi there,
you could use a different “uvw-xform"-modifier on every floor. This will allow rotation and translation off your tiling and even a scaling without changing the settings in your matierial or in your original uvw-map
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you mean there is a tiling pattern?
can you link\attach an image showing your problem if you haven’t already solved it?
.:bugs bug me
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