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So i have texured my model very well, but how do i...?
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  • smokefin
  • Posted: 12 March 2010 07:27 AM
  • Total Posts: 13
  • Joined: 28 February 2010 03:14 PM

Greetings

I need a bit of help. I have textured one floor of a 50 floor building, it looks realistic and perfect to me. Now i would like to use the same material on all floors, but i can see a pattern evolve between the floors. Is there anyway to randomly rotate or do something to these texures, to make them more unique per floor? Any help is appriciated.

Thank you



Replies: 0
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  • berky93
  • Posted: 20 March 2010 09:03 AM

try changing the uvw map for each floor. You could simply rotate the gizmo or something to give each floor’s texture different mapping.



3ds Max Design 2012/Maya 2012
Intel Core i7 3.07 GHz, 8gb RAM
AMD Radeon HD 6950
Windows 7 Home Premium SP1 x64

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  • DaRei!
  • Posted: 22 March 2010 12:38 AM

Hi there,
you could use a different “uvw-xform"-modifier on every floor. This will allow rotation and translation off your tiling and even a scaling without changing the settings in your matierial or in your original uvw-map



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  • YiannisK
  • Posted: 23 March 2010 05:07 PM

you mean there is a tiling pattern?

can you link\attach an image showing your problem if you haven’t already solved it?



.:bugs bug me

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