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HI guys,
I have a scene set up with a simulation of water pouring into a bowl; splashing about, and filling up (made in Real flow).
Now I would like to texture and render it so that it looks like realisic water pouring. I was going to use Mental ray for this. I have been experimenting with MR with some results but I was curious to see how you guys went about it
Could someone point me to a correct tutorial or shed some help or tips on how to achieve this.
Thanks for your time.
Paleo.
XP Pro x64 SP2.
Xeon Quad Core x2 @ 2.33GHz, 4Gb RAM, 4Gb Swap, DX9.0c.
NVidia Quadro FX 4600 768MB
Forcewear 97.68
Outdated gear
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Take a look at Zap’s tutorial on a water material using the A&D material. Link
Could be suitable for you.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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thanks. I have seen this tutorial already.
I was hoping for more of a step by step procedure?
any ideas?
XP Pro x64 SP2.
Xeon Quad Core x2 @ 2.33GHz, 4Gb RAM, 4Gb Swap, DX9.0c.
NVidia Quadro FX 4600 768MB
Forcewear 97.68
Outdated gear
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