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I’m trying to make a texture gradient based on the distance from the center of the object. so it goes from white to black based on the distance for the center of the object.
help, please!
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You can use a Falloff map for this.
Author: Samab
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| Replied: 14 March 2010 10:48 PM
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could you explain in more detail of how i use a falloff map,
plaese and thank you
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Looking at the original question, I may have over complicated the solution. The Falloff method is to make the gradient relative to another object.
If what you meant was the gradient is relative to the object it’s self, just a simple Gradient or Gradient Ramp, set to Radial will work. Then the UVW mapping will determine the centre placement.
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Great idea though! You could simulate lighting when overt objects pass over others!
Samab 18 March 2010 04:28 PM
Looking at the original question, I may have over complicated the solution. The Falloff method is to make the gradient relative to another object.
If what you meant was the gradient is relative to the object it’s self, just a simple Gradient or Gradient Ramp, set to Radial will work. Then the UVW mapping will determine the centre placement.
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