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Tiles with texture map
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  • Location: Atlanta, GA
  • Total Posts: 82
  • Joined: 19 June 2008 03:40 PM

I’m making a carpet tile material, with tiles 18” x 36” in a running bond pattern
Using the tile material, at 12’ x 6’, subdivided 4 ways each direction, set to the running bond pattern, it looks correct in the viewport.
However once I select a texture map for the tile, it no longer shows as a running bond, but simply tiled in a stack arrangement.

Anyone got an idea why this is?

I’ll attach a file, but I’m not sure how to include the map.

Thanks



Max Design 2012
Windows 7 Professional 64 bit
Intel i5-2500
8gb memory
GeForce GTX560
http://www.HartleyStudio.com

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Looks like the attachment didn’t make it.  I’ll try zip



Max Design 2012
Windows 7 Professional 64 bit
Intel i5-2500
8gb memory
GeForce GTX560
http://www.HartleyStudio.com

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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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The Tiles map does not work the way you want it to.  It cannot force the underlying bitmap to offset every other row.

You’ll need to create a custom map of your carpet with one two rows, one offset by half from the other.  Or, use a Gradient Ramp to create a banding pattern, and use the carpet bitmap in one, copy it, offset the copy and add it to the other.  I’ve attached a file using this method, check the Slate material editor to see the material.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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