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Hi,
I would like to use the logo I’ve attached on a 3ds max model, but the white part turns grey, and the transparent part turns white? What am I missing. Im just adding the logo with a UVW Map.
OK, couldnt attach a .tif file. Anyway it is a white logo, and inbetween there are some transparent parts.
Since I’m on a roll, I’ll fire up another noob question, when you add a logo like this with UVW Map, how can i keep another base color? (multi/Sub-object or composite ore something else?)
MAX 2010
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ok, forget about that last part. I figured it out ( the base color part )
MAX 2010
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Here is a simple example of what I’m trying to explain.
The renderd picture has grey letters on a white background, im aiming at white letters on a transparent background, like in the viewport to the right.
MAX 2010
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The colour is likely to be the lighting - or lack of it. You can compensate for that by increasing the Self Illumination of the logo material.
A Composite Material is probably the easiest way to get the logo onto the base material - you’ll probably need a separate Opacity Map - the same image with the logo full white and the transparent area fully black. You may be able to use the same image if it’s black & white anyway.
The other issue is that the logo is appearing on all sides of the object. To fix that you’ll probably need a Multi SubObject Material with the same background in 5 of the slots and the Composite (which already contains the background) in the 6th one.
To attach a file which won’t attach directly, simply zip it first
You haven’t stated which version of Max you’re using - this can be important. I would put that, and your brief system specs, in your sig - that way you can’t forget and we don’t have to ask.
Attached scene is Max 9 and includes the Opacity Map. The other bitmap (bricks) is part of a normal Max install (IIRC).
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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You can put your image map in the transparency slot of your material but the black makes the entire object transparent.
There must be a way around this but I’m drawing a blank right now.
Whoops, sorry, should have refreshed the screen before posting.
Ok, that’s right, a Composite Material type, I was using a Standard type
with mask in the opacity slot so the object was being masked.
Thanks, Steve.
Max 2012
Windows 7 64 SP1
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Nice!!!!
This is just what I’m looking for!
MAX 2010
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I have a blog that explains the theory behind opacity on maps. Check it out, it may help you out.
http://www.ramyhanna.com
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This is a great thread as I need to do this once in a while. I don’t work with composite materials much. I’ve got this working with the logo the same size as the object and I only need it about 25% of the size and centered. My question is how do I control the size and position of the composite material?
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I can’t remember what I did last week let alone last October :P
At a guess you need to turn off tiling (for the logo material) and use the Crop/Place to centralise it on the object.
Kind of like this thread, but with no tiling and use the Place instead of the Crop. I think ;)
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Two things. When I turn off tiling I lose the colors in my logo. And if I’m understanding you correctly I don’t think my logo needs to be cropped, just reduced in size.
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Use Place instead of Crop - those options are next to each other with a Radio Button for each. Tiling should only affect the number of repetitions of the image - it shouldn’t affect the colour of it at all. Try leaving the Tiling at 1 (in each direction) instead of turning it off.
I don’t have Max in front of me, so I’m working from memory (not a good idea, generally).
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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