Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Materials / transparent logo?
  RSS 2.0 ATOM  
2 pages: 1.2 last

transparent logo?
Rate this thread
 
18542
 
Permlink of this thread  
avatar
  • basecoat
  • Posted: 30 October 2008 09:13 AM
  • Total Posts: 61
  • Joined: 13 November 2007 12:00 PM

Hi,

I would like to use the logo I’ve attached on a 3ds max model, but the white part turns grey, and the transparent part turns white? What am I missing. Im just adding the logo with a UVW Map.

OK, couldnt attach a .tif file. Anyway it is a white logo, and inbetween there are some transparent parts.

Since I’m on a roll, I’ll fire up another noob question, when you add a logo like this with UVW Map, how can i keep another base color? (multi/Sub-object or composite ore something else?)



MAX 2010

Replies: 0
avatar
  • basecoat
  • Posted: 30 October 2008 09:15 AM

ok, forget about that last part. I figured it out ( the base color part )



MAX 2010

Replies: 0
avatar
  • basecoat
  • Posted: 30 October 2008 09:25 AM

Here is a simple example of what I’m trying to explain.

The renderd picture has grey letters on a white background, im aiming at white letters on a transparent background, like in the viewport to the right.



MAX 2010

Attachment Attachment
Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14445
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

The colour is likely to be the lighting - or lack of it. You can compensate for that by increasing the Self Illumination of the logo material.

A Composite Material is probably the easiest way to get the logo onto the base material - you’ll probably need a separate Opacity Map - the same image with the logo full white and the transparent area fully black. You may be able to use the same image if it’s black & white anyway.

The other issue is that the logo is appearing on all sides of the object. To fix that you’ll probably need a Multi SubObject Material with the same background in 5 of the slots and the Composite (which already contains the background) in the 6th one.

To attach a file which won’t attach directly, simply zip it first

You haven’t stated which version of Max you’re using - this can be important. I would put that, and your brief system specs, in your sig - that way you can’t forget and we don’t have to ask.

Attached scene is Max 9 and includes the Opacity Map. The other bitmap (bricks) is part of a normal Max install (IIRC).



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Attachment Attachment
Attachment Attachment
Attachment Attachment
Replies: 0
avatar
  • Don Gray
  • Posted: 30 October 2008 12:26 PM

You can put your image map in the transparency slot of your material but the black makes the entire object transparent.
There must be a way around this but I’m drawing a blank right now.
Whoops, sorry, should have refreshed the screen before posting.
Ok, that’s right, a Composite Material type, I was using a Standard type
with mask in the opacity slot so the object was being masked.
Thanks, Steve.



Max 2012
Windows 7 64 SP1

Replies: 0
avatar
  • basecoat
  • Posted: 31 October 2008 11:59 AM

Nice!!!!

This is just what I’m looking for!



MAX 2010

Replies: 0
avatar

I have a blog that explains the theory behind opacity on maps.  Check it out, it may help you out.



http://www.ramyhanna.com

Replies: 0
avatar
  • KennyM
  • Posted: 23 February 2009 04:44 PM

This is a great thread as I need to do this once in a while. I don’t work with composite materials much.  I’ve got this working with the logo the same size as the object and I only need it about 25% of the size and centered. My question is how do I control the size and position of the composite material?



Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14445
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

I can’t remember what I did last week let alone last October :P

At a guess you need to turn off tiling (for the logo material) and use the Crop/Place to centralise it on the object.

Kind of like this thread, but with no tiling and use the Place instead of the Crop. I think ;)



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 0
avatar
  • KennyM
  • Posted: 23 February 2009 05:24 PM

Two things. When I turn off tiling I lose the colors in my logo. And if I’m understanding you correctly I don’t think my logo needs to be cropped, just reduced in size.



Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14445
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

Use Place instead of Crop - those options are next to each other with a Radio Button for each. Tiling should only affect the number of repetitions of the image - it shouldn’t affect the colour of it at all. Try leaving the Tiling at 1 (in each direction) instead of turning it off.

I don’t have Max in front of me, so I’m working from memory (not a good idea, generally).



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 0
2 pages: 1.2 last