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uvw and meshsmooth problem
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  • Location: Barcelona
  • Total Posts: 12
  • Joined: 02 February 2011 11:30 AM

Hi, could someone give me a solution for this uvw mapping and meshsmooth problem?

Thanks



http://www.JaviAledo.com
http://www.WanderStudios.com

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  • amarhys
  • Posted: 06 April 2011 09:14 PM

You should apply your UVW unwrap after the Meshsmooth modifier, because I am not sure Meshsmooth can interpolate correctly previous unwrap in the stack.

amarhys



Max 2011, Win7-Pro 64.
NVidia GeForce GTX 460
Core i7 950 3.06Ghz, 24Gb Ram.

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amarhys 07 April 2011 04:14 AM

You should apply your UVW unwrap after the Meshsmooth modifier, because I am not sure Meshsmooth can interpolate correctly previous unwrap in the stack.

I believe this is correct… if you texture a character then go back and start to modify the geometry it will mess up the texturing, the Turbosmooth modifier is changing the geometry after the mapping has been done hence the problem with the mapping.



website: http://www.all3dmax.com

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But I had understood that the uvw mapping is performed with the lowpoly model. If done after MeshSmooth (or turbosmooth) is almost impossible to edit uvw due to its complexity.



http://www.JaviAledo.com
http://www.WanderStudios.com

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I think you will find that most people who do any form of high-poly modelling which requires unwrapping will unwrap with a turbosmooth modifier applied, especially for hand painting details… otherwise none of it will align up.

Check link to view workflow: http://bit.ly/fCEOwa

Author: Blakestone

Replied: 06 April 2011 11:13 PM  
/userdata/avatar/uzvy5c18e_thumbnail.gif

I think you will find that most people who do any form of high-poly modelling which requires unwrapping will unwrap with a turbosmooth modifier applied, especially for hand painting details… otherwise none of it will align up.

Check link to view workflow: http://bit.ly/fCEOwa

Author: Blakestone

Replied: 06 April 2011 11:21 PM  
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I don’t know how the modifier stack is looking like, but you can assign an Edit Poly modifier, activate the “Preserve UVs” option and assign Turbo Smooth modifier above it.

ivan



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I’ve solved!
In Meshsmooth modifier (and turbosmooth) there is an option should be selected to preserve the UVW:

Parameters > Surface Parameters > Materials



http://www.JaviAledo.com
http://www.WanderStudios.com

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hehe nice work!



website: http://www.all3dmax.com

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