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  • svb3d
  • Posted: 23 August 2010 08:53 AM
  • Location: NYC
  • Total Posts: 115
  • Joined: 20 February 2007 02:30 PM

hi
anybody knows if there is an equivalent to the Footool’s warp texture plug-in for max2011



Max 2.5 through 2012, win7 64bit.
GIGABYTE GV-N580UD-3GI GeForce GTX 580 3072MB
Intel Core i7-3930K 3.2GHz
4Gx8 CORSAIR CML16GX3M4A1600C9

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  • Samab
  • Posted: 23 August 2010 09:41 PM

Are these any good to you? They look good but don’t support mr.



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  • svb3d
  • Posted: 24 August 2010 05:57 AM

thanks
i mostly use MR but i give’em a try



Max 2.5 through 2012, win7 64bit.
GIGABYTE GV-N580UD-3GI GeForce GTX 580 3072MB
Intel Core i7-3930K 3.2GHz
4Gx8 CORSAIR CML16GX3M4A1600C9

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I too am looking for a way to “Warp Texture” within mr, & the link looked very promising Samab but I see they do not support mr (as you noted). Sorry, it’s late :(

Does anyone know of another way to implement a “Warp Texture” like FooTools created that will work with mr?  This feature would be oh so handy.



Chris Robinson
http://www.supercoonstudios.com (Under Development)
3ds Max 2011
Dell Precision 690, Intel Xeon Dual Quads @ 2.66 GHz, Dual NVIDIA Quadro FX4500s, 12 GB RAM, Windonws 7 x64

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  • soulburn
  • Posted: 30 August 2010 06:50 AM

As far as I know, none exists sadly. :( All we can do is continue to gently push adesk any way we can to have them make a builtin warptool for max that supports both scanline and mentalray.

- Neil



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Thanks Neil.  Do you have any suggestions on how to keep gently pushing Autodesk/mr towards a warp texture shader?  In other words, I’ll be glad to put my two cents in if there is a constructive manner of so doing.

Crap!  I just figured out which “Neil” this is… :) Heck!  It’s because of watching your video that I’m looking for this “Warp Texture” tool.  Love your work by the way.



Chris Robinson
http://www.supercoonstudios.com (Under Development)
3ds Max 2011
Dell Precision 690, Intel Xeon Dual Quads @ 2.66 GHz, Dual NVIDIA Quadro FX4500s, 12 GB RAM, Windonws 7 x64

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  • soulburn
  • Posted: 06 September 2010 06:59 AM

SuperCoon 30 August 2010 01:54 PM

Thanks Neil.  Do you have any suggestions on how to keep gently pushing Autodesk/mr towards a warp texture shader?  In other words, I’ll be glad to put my two cents in if there is a constructive manner of so doing.

Crap!  I just figured out which “Neil” this is… :) Heck!  It’s because of watching your video that I’m looking for this “Warp Texture” tool.  Love your work by the way.

Hehe, glad you like the video.

No real advice on how to nudge adesk, I’ve personally had a very difficult if not impossible time of it myself. I did post my wishlist a few years ago as a way to promote public discussion (http://www.neilblevins.com/cg_tools/cg_wishlist/cg_wishlist_max.htm), and it did work in terms of public response, but it hasn’t resulted in a lot of new features in the actual product. So I’d say just continue to make threads, post bug reports, add it to wishlists, if you know any adesk employees, ask them if they could speak up. Whatever you can think of.

- Neil



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  • SuperCoon
  • Posted: 06 September 2010 07:15 AM

Well that’s about what I expected for a reply, so I will try to keep being persistent in my quest; although, I’m sure several individuals at Autodesk are pretty tired of me by now. :)



Chris Robinson
http://www.supercoonstudios.com (Under Development)
3ds Max 2011
Dell Precision 690, Intel Xeon Dual Quads @ 2.66 GHz, Dual NVIDIA Quadro FX4500s, 12 GB RAM, Windonws 7 x64

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You should be able to use the Binary Alchemy shader, from Maxplugins.de:

15.09.2009

This shader warps your texture coordinates using a color input. The red input warps the U coordinate, blue warps V and green warps W.

32-bit: Yes
64-bit: Yes



Eric Craft
“The Evil Monkey hiding in your closet.”

Replies: 3
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That looks pretty cool Eric, have you ever tried them?

Author: SuperCoon

Replied: 07 September 2010 08:02 AM  
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I like these, I’ve been having a play with the Fractal and Cell shaders, but I don’t see the Warp shader in my browser. Anyone got a clue?

Author: Samab

Replied: 08 September 2010 05:04 AM  
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I haven’t tried any of them as I rarely use mr.

-Eric

Author: PiXeL_MoNKeY

Replied: 11 September 2010 12:38 PM  
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  • soulburn
  • Posted: 13 September 2010 10:38 AM

PiXeL_MoNKeY 07 September 2010 12:31 PM

You should be able to use the Binary Alchemy shader, from Maxplugins.de:

15.09.2009

This shader warps your texture coordinates using a color input. The red input warps the U coordinate, blue warps V and green warps W.

32-bit: Yes
64-bit: Yes
-Eric

Never managed to get that thing to work. If anyone does get it to work, would love to hear it. But I think this is something that needs to be in the base package.

- Neil



Replies: 1
/userdata/avatar/8j8432mst.jpg

Agreed.  Another one for the “wish list”.

Author: SuperCoon

Replied: 14 September 2010 02:00 AM