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Hi all,
I have made a tree proxy using an evermotion tree model. but when I render the proxy I encounter this problem (see attachment).
How can I solve this?
Mental Ray User
Intel Core i7 920 @2.67GHz, 6 Gb Ram 2000, GeForce GTX 470.
Windows xp 64-bit SP2 & Windows 7 Ultimate 64-bit.
3ds Max 2011 SP1 & 2012 64-bit.
Mohsen.K.
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Looks like specular highlights. Try adding a light in the scene and render it out. I think the default lights are at just the right angle to bounce the shininess back at you.
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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Thanks Chris Medeck,
unfortunately that file was lost.. I’ll test your answer if I see this problem again.
Mental Ray User
Intel Core i7 920 @2.67GHz, 6 Gb Ram 2000, GeForce GTX 470.
Windows xp 64-bit SP2 & Windows 7 Ultimate 64-bit.
3ds Max 2011 SP1 & 2012 64-bit.
Mohsen.K.
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