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Someone may have already done this (I’ve not scripted bones before); On an existing boned heirachy, is there a quick way to re-orient the bones so their parental orientation are all at zero? The plan is to apply this script to a rig so there are no erroneous rotations in the skeleton which will cause headaches down the line. Or will doing this actually open a can of worms in scripting complexity and it would be easier to redo the bones by hand?
From 3d Studio R4 through to 3ds Max 2008
Windows XP (SP3)
Pentium 4 CPU 2.8 GHz, 3.0 GB RAM
ATI Radeon X300 series, DX 9.0c
Coffee: Almost empty
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