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Bone re-orientation
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  • Location: South Hampshire, UK
  • Total Posts: 49
  • Joined: 10 January 2011 11:17 AM

Someone may have already done this (I’ve not scripted bones before); On an existing boned heirachy, is there a quick way to re-orient the bones so their parental orientation are all at zero? The plan is to apply this script to a rig so there are no erroneous rotations in the skeleton which will cause headaches down the line. Or will doing this actually open a can of worms in scripting complexity and it would be easier to redo the bones by hand?



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