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Hi,
First time here.
im a student in 3d animation in canada and found some explanation on a all purpose wheel posted here :
http://www.scriptspot.com/forums...-based-on-position-change
I am not sure about the ethiquette of transfering knowledge from forum to forum but i do this to get attention on a good idea wich i cant get more help So far. If the author happen to read this, understand that my intention are respectfull of your work and wish only to make it better whit help from the community.
It work flawlessly with a simple mouvement on the box so i decide to tried and apply it to my first school assignement, a train rolling in circle on a track.
Keep in mind that i dont NEED the wheel to follow the track, i just want them to roll as the train move along.
I follow everything and first found my first bug : My wheel were Tube instead of Cylinder and i had Radius 1 and Radius 2.
So i change my wheel to a Cylinder. and got the Radius.
Alas! it didnt work.
When i click Evaluate the a rotation on screen but that it. No others rotation on the wheel as i move the time bar.
So i am Asking a few question :
1. Can it be that the movement in circle confuse the expression which would want to work only in straight line ?
2. Could it be that my Path Constraint wich animate my train confuse the expression ?
Any input would be appreciate, im learning !
ty for any help.
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