Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / MaxScript / is it possible to setvert in an edit mesh modifier?
  RSS 2.0 ATOM  

is it possible to setvert in an edit mesh modifier?
Rate this thread
 
22106
 
Permlink of this thread  
avatar
  • Joe Ger
  • Posted: 30 January 2009 11:32 AM
  • Total Posts: 89
  • Joined: 11 February 2008 01:35 PM

Im now pretty sure that this line is correct but it doesnt work.

G.Modifiers[#Edit_Mesh] setvert G.Modifiers[#Edit_Mesh] 1 [0.0,0.0,100.0]

Is it not possible to get or set verts in a mesh modifier?

thanks Joe Ger



Replies: 0
avatar
  • Joe Ger
  • Posted: 03 February 2009 08:49 AM

I guess the answer is no then!



Replies: 0
avatar
  • pen
  • Posted: 04 February 2009 09:41 AM

Sorry for not getting to this, I believe the answer is no, I don’t know why we dont’ have access to
eMesh or ePoly mods but we don’t.

Joe Ger wrote:
> I guess the answer is no then!



Paul Neale
PEN Productions Inc.
penproductions.ca / paulneale.com
Master Classes for Max, Mudbox and Composite
DotNet Tutorials

MX Driver Car and Trailer Rig On Sale!

Replies: 0
avatar
  • Joe Ger
  • Posted: 04 February 2009 11:14 AM

ok thanks
It would have been good to know this from the maxscript help . More time wasted pulling hair our for nothing.



Replies: 0