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Not possible. You can go NURBS to Body, but not the other way around.
With the nPower plugins you can extract the data to NURBS, but the results are not overly useful. For example, compound shapes or trimmed objects are exported as untrimmed data. Kind of worthless in my honest opinion.
I would convert to poly and then flip, as that is easily scriptable and supports vertex normals. Unfortunately, at this time when you convert a Body Object you lose the vertex normals that define the surface shading. So for now it doesn’t matter what you convert to as you will lose the normals, but if they ever fix that issue then that would be the safest route to flipping data and retaining proper normals.
-Eric
Author: PiXeL_MoNKeY
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