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hello All,
I modeled several polygons in Rhinoceros, at this moment I want to remodel them in Max. I think the easiest way to do this is to write a script. Normally I write my scripts in Rhino, but in this case I want to add several modifiers in combination with the polygons (smooth/turbo).
In the attachment there is a 3ds file, this is one polygon with 14 points, several point are in the same plane (see attachment). How can I remodel this with Maxscript, and can I use the Turbosmooth afterwards? (the points/coordinates are coming from another script)
If anyone can help me, I would appreciate this very much.
thanks.
moos
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