Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / MaxScript / maxscript several polygons
  RSS 2.0 ATOM  

maxscript several polygons
Rate this thread
 
37628
 
Permlink of this thread  
avatar
  • mcaspers
  • Posted: 10 December 2009 02:53 AM
  • Total Posts: 1
  • Joined: 29 October 2009 11:40 AM

hello All,

I modeled several polygons in Rhinoceros, at this moment I want to remodel them in Max. I think the easiest way to do this is to write a script. Normally I write my scripts in Rhino, but in this case I want to add several modifiers in combination with the polygons (smooth/turbo).

In the attachment there is a 3ds file, this is one polygon with 14 points, several point are in the same plane (see attachment). How can I remodel this with Maxscript, and can I use the Turbosmooth afterwards? (the points/coordinates are coming from another script)

If anyone can help me, I would appreciate this very much.

thanks.

moos



Attachment Attachment
Replies: 1
/img/forum/dark/default_avatar.png

See this post for help with attachments.

Author: Steve_Curley

Replied: 10 December 2009 04:16 AM