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ok now some things that should be basic knowledge but are nowhere to be found in the documentation -
in a scripted plugin modifier how do i get the node that this modifier instance belongs to?
how do i modify a knot in an existing spline object as a modifier? (map event doesn’t work for whatever reason)
how do i update the spline deformation based on external node transform? (it wont let me attach any new events nor use the when statement in modifier superclass)
now a rant directed at autodesk:
please excuse my language but maxscript documentation is absolute shit. it provides no useful information about anything and whoever wrote it should be hanged.
the documentation on modifiers is roughly 20 lines long and consists of example code for 2 modifiers that basically do nothing useful, wtf? why arent there any modifier superclass event methods listed? (and no the ones belonging to param block dont count) for the few i know i had to fish them out of random scripts that come with max.. i mean am i supposed to guess what they are? in fact method and variable listings for each class are missing in general, how are people supposed to know what they are?
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