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NetRender code broken in Max 2010 32 bit
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  • jonhuhn
  • Posted: 06 April 2009 10:55 AM
  • Total Posts: 3
  • Joined: 22 August 2006 08:08 AM

My entire render pipeline requires this simple NetRender code to work. In past releases it worked fine, but now in Max 2010 32 bit it gives me a ** system exception error **. I’m hoping you folks will try these simple steps on your machine to verify if this is a bug introduced in Max 2010 or if it’s a problem with my local network.

Steps to reproduce the error:

1. Make sure BackBurner 2008.1 Manager and Server are configured to work correctly on your machine, and that they are already running.
2. Start Max 2010 32 bit.
3. Open the Maxscript Listener and run this script:

netMan=netRender.getManager()
netMan.connect #automatic “255.255.255.0”

4. Assuming the above returns a true indicating that the manager is connected, then run the following script:

servList=netMan.GetServers()

This results in a system exception error.

Additional details about the problem:

I’m running Max 2010 32 bit and Backburner 2008.1 on three different machines, and I get the same error on each machine. Each computer is from a different manufacturer (one Dell, one Gateway, and one homebuilt). Two are Windows Vista Home edition and one is Windows XP. Two have lots of various software installed, and one is just a barebones render node with only the OS and Max installed.

It would seem the only thing these three machines have in common is that they’re running Max 2010 32 bit, and they’re on my network. I even removed one from the network, rebooted it, and tried the code again, and it still failed, so I don’t think the network is the issue. I also uninstalled Backburner 2008.1 and reinstalled it, with the same results.

I tried buying a per-incident tech support, but I was told they don’t offer that for Max Scripting, and that TheArea was my only recourse.

Thanks for your help....



Replies: 1
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I have the same issue- did you finsd a solution?

Author: jdarchitects

Replied: 06 December 2009 09:47 PM  
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I have been able to reproduce your problem, and will be looking at what is causing the problem this morning.



Software Engineer
3dsmax

Replies: 0
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  • jonhuhn
  • Posted: 06 April 2009 12:00 PM

Thanks, Chris!



Replies: 0
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Our engineer has narrowed down the problem.
This problem will have to go through the standard channels for all defects. I can’t guarentee it will get fixed for a hotfix, but the process has been started.
I have sent this over to the rendering QA (Jose E.) who will be taking care of this from here on out.



Software Engineer
3dsmax

Replies: 2
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Can you tell me the status on this as it effects our production workflow greatly...It is causing a lot of stress in the office!

Thanks
Mike

Author: jdarchitects

Replied: 06 December 2009 09:49 PM  
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This is an old thread (from April) - they may not be monitoring it.

The Defect Report Submission Form is the best way to keep the issue “on the radar” (so to speak). The more reports they recieve the higher up the list it goes.

Author: Steve_Curley

Replied: 06 December 2009 10:36 PM