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persistent scene nodes
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  • Animatect
  • Posted: 27 September 2011 06:44 AM
  • Total Posts: 25
  • Joined: 14 November 2006 02:59 AM

Hey guys, I have a problem when I write custom attributes and I need to refer a node in the scene, either I end up having to reference the node each time I run the script or I have to set pick node buttons which is not very elegant. using script controllers is not an option either, they break down very easily. what I want is to have an slider that depending on if it is on 0 or 1 it does different things with properties of specific scene nodes or hides scene nodes.
how can I make a script that creates the custom attributes and stores persistently the needed nodes?

Thanks!



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