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pivot alignment
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  • jinj
  • Posted: 29 December 2011 12:50 AM
  • Total Posts: 28
  • Joined: 09 March 2009 03:18 AM

hi all,

i have a question and a need a bit help.

well i’m a rhino modeller and use max for rendering, texturing and for animations.
the problem is that once i export a set of identical nurbs from rhino… while importing some info are lost. the most important one is the pivot alignment without is impossible to instance them all.
from the image below you can notice that all body objects are the same, but on each of them the pivots is differently aligned. each of them has different bounding box.... this way i can’t correctly instance them.
not aligned pivots

is there a way to create a script or is there just one that recognize all similar and identical geometries, to chose a source obj and to align the pivots on all other maybe taking as reference 2 or 3 points?
to get something like this…
pivots

this is the only way to get them all correctly instanced with the script created by Anubis.

this is just an example of its use.

thank you in advance



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  • jinj
  • Posted: 06 January 2012 07:41 PM

for the solution to my question see this topic



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  • jinj
  • Posted: 06 January 2012 08:57 PM

this topic can be closed or deleted!
thank you



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