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Sounds like you just want the position controllers of the two vertices wired together?
- Make sure the vertices in question (on both objects) have animation controllers on them, simply by animating them (if you haven’t already). Has to be at the sub-object/vertex level, not the whole object. Nudge them a bit. Even if you delete the keyframes afterwards, the act of animating them forces Max to assign a controller to the individual vertices (Max doesn’t bother assigning controllers to things until they’re needed)
then:
- Open the Parameter Wiring dialog box (under Wiring on the Animation menu)
- Find the objects you want to link in the left and right sides, and drill down into each tree until you get to the individual vertex’s controller, usually under “Master : Reference target” or “Master Point Controller”.
- With those controllers selected, click one of the arrows between the boxes to tell Max which controller is in charge. Arrow should point at the slave.
- Click ‘Connect’.
That Parameter Wiring dialog is just a quick way of sticking expression controllers on things. If you need more functionality, you can always find the vertex controller by drilling down into track view. Right-click it and choose properties, and play with the expression - you can do time-based stuff, or combine information from a number of controllers on different objects. Have rotation of one object be based on the position of another, that sort of thing.
Oh, this is from Max 9, but I can’t think they’ve changed it substantially. Someone’ll chip in if I’m wrong I hope…
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