Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / MaxScript / Scripted shaders delegate question
  RSS 2.0 ATOM  

Scripted shaders delegate question
Rate this thread
 
26268
 
Permlink of this thread  
avatar
  • Total Posts: 4
  • Joined: 22 August 2006 02:27 AM

Hi, I’ve a question.

I’ve to create a custom interface for a scripted shader that will be used by some artists of the team, but we want that they can’t see the structure of the delegate material. I know that with MAXScript, everyone can create a copy of the delegate, so he can check the material base structure behind the scripted shader interface....there’s a way to avoid this issue ?

Thanks

Alessandro Cangelosi
http://www.alessandrocangelosi.com



Replies: 0