AREA forums upgrade
Read more about the planned upgrade of our forums
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / MaxScript / The LoadSaveAnimation Interface
IMPORTANT ANNOUNCEMENT ABOUT AREA FORUMS
  RSS 2.0 ATOM  

The LoadSaveAnimation Interface
Rate this thread
 
599
 
Permlink of this thread  
avatar
  • Total Posts: 45
  • Joined: 11 October 2006 10:50 AM

Hello guys,

I can’t seem to understand the proper way to pass attributes to the LoadSaveAnimation Interface,
Specifically the the saveAnimation method, it works fine when I operate it with it’s default attributes,
But what I don’t know how to do is to save animation with the ‘Animated Tracks’ attribute as false (unchecked), and the ‘Keyable tracks’ attribute as true (checked).

I tried:

LoadSaveAnimation.saveAnimation ThePath TheNodeArray #() #() animatedTracks:false keyableTracks:true

(Where ‘ThePath’ is the URL string and ‘TheNodeArray’ is the array of nodes)

It performs the method but when there is a node with no animation it prompts “No Tracks To save!”
Something that shouldn’t happen if the ‘Animated Tracks’ attribute is false and the ‘Keyable tracks’ attribute is true.

I also tried to create string arrays with the names of the attributes and the values but just don’t get how it should be written.

Thanks for any reply,

Oded



Replies: 0
avatar

yes i am having the same problem right now as well… anyone know if there’s any new news about this one?

Oded Erell 11 October 2007 12:22 PM

Hello guys,

I can’t seem to understand the proper way to pass attributes to the LoadSaveAnimation Interface,
Specifically the the saveAnimation method, it works fine when I operate it with it’s default attributes,
But what I don’t know how to do is to save animation with the ‘Animated Tracks’ attribute as false (unchecked), and the ‘Keyable tracks’ attribute as true (checked).

I tried:

LoadSaveAnimation.saveAnimation ThePath TheNodeArray #() #() animatedTracks:false keyableTracks:true

(Where ‘ThePath’ is the URL string and ‘TheNodeArray’ is the array of nodes)

It performs the method but when there is a node with no animation it prompts “No Tracks To save!”
Something that shouldn’t happen if the ‘Animated Tracks’ attribute is false and the ‘Keyable tracks’ attribute is true.

I also tried to create string arrays with the names of the attributes and the values but just don’t get how it should be written.


Thanks for any reply,


Oded



- Howard Hsu http://www.linkedin.com/in/howardab234

Now using:
Windows XP 64 Pro v2003 SP2 (yes XP64 is still around)
Core 2 Quad CPU Q6600 @ 2.4GHz
2GB RAM
NVidia GeForce 8800 GTX

Max 2008 x64
Maya 2008 64
MotionBuilder 7.5

Replies: 0