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Hi,
Does anyone know how to best identify where in an object’s stack a particular modifier is a reference and not either unique or an instance from another object. ie: How do you detect where the “magic” horizontal bar appears in the stack GUI within 3dsMax, which identifies what is an instance and what is a reference? There doesn’t seem to be any direct MAXScript access to this particular part of the stack!!??
At the moment, I’m thinking it will be a case of filtering via loops what is unique or an instance and then comparing those ‘arrays’ with what actually exists in the object’s stack via array order. However, it would be nice if there was a cleaner or indeed, more direct approach/command?!
Thanks,
Mike
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