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Adding Vertice to an Editable Poly.
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  • Geos59
  • Posted: 17 August 2010 02:05 PM
  • Total Posts: 125
  • Joined: 21 March 2008 03:16 PM

Is it possible to add a vertice to an editable poly?

I’m trying to make a head and I actually got the shape looking pretty good, but I can’t add vertices for the nose, eyes, and mouth. I tried the Create command to add a vertice, but it doesn’t connect to the actual object.

If I can’t add a vertice to an object, is there another technique I can try.

(BTW if it matters I’m creating the head by taking a plane and editing it.)



3DS Max 2011
Windows Vista 32 Bit
Dell XPS M1530
Intel Core 2 Duo CPU T5550 1.83 GHz
2 GB of Ram

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There are a few tools which you may find useful for such a task: cut, connect, slice, quickslice, bridge - some of these will only become available when switching to a Vertex/Edge mode etc. I demonstrate some of these in my Weighted Companion tutorial.



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  • Location: West Midlands, England, UK
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You wouldn’t normally want to simply insert a vertex - you’ll mess up the edge flow and cause non-quad polys. Slice, Connect and such like would be better choices.

If you must insert a vertex, be at the Edge sub-object level and click the Insert Vertex button (at the top of the Edit Edges rollout).



Max 4.2 through 2013.
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  • KhalidJB
  • Posted: 18 August 2010 12:59 AM

i don’t know what’s your situation but i guess you can do so by converting to edit mesh n there’s an add vertex command there and then convert back to edit poly

but normally as most of guys told you wouldn’t want to do that… cause it’s gonna mess things up



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IMHO, I think the options described above (cut, slice, quick slice etc..) are very good options based upon what you’ve described; however, I don’t really like the option of going back & forth between EP & EM. 

Along the lines of the EP & EM example, this option is not often used, but I thought it worth mentioning due to the title of the thread:  Basically, one can also add vertices while in the “Create” command of the polygon sub-object; to do this, simply hold down the “Shift” key & a vertex will be created when you select a point in space for the next vertex.  As I stated previously, I do not think this helps your particular situation, but it is worth a mention for this thread.  For the most part, I find myself using this technique only when I’m doing spline cage/surface modeling; which is not often now days.



Chris Robinson
http://www.supercoonstudios.com (Under Development)
3ds Max 2011
Dell Precision 690, Intel Xeon Dual Quads @ 2.66 GHz, Dual NVIDIA Quadro FX4500s, 12 GB RAM, Windonws 7 x64

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