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bend glasses?
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  • studio3d
  • Posted: 07 January 2010 09:41 AM
  • Total Posts: 47
  • Joined: 01 November 2006 09:28 AM

Sorry for baby questions, but I’ve got a quickie job and this is taking way too long!
Got the .ai file imported into MAX 2010 (still only takes Illustrator 8!?). It’s a flat pair of 3D glasses… I have to bend the arms, that’s it! I’ve tried all different ways, but nothing with real success. I’ve been able to extrude, convert to mesh, slice plane and bend the arms (though I don’t see how to move pivot point for selection) at 90 degrees, but the smoothing is always a problem! There must be an easy way to do this, but I can’t figure it out… duh!

Thanks…

ron labbe
studio 3D



ron labbe
studio 3D

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Can you zip and post the file?
Or at least some viewport grabs.

That would really help.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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  • studio3d
  • Posted: 07 January 2010 12:59 PM

Thanks… I will attach to this… there is a bent copy hidden called poly glasses.



ron labbe
studio 3D

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/userdata/avatar/7n1a0m68n_truvueboy_48x48.jpg

I did an “Add attachment”, not sure if it was uploaded?

Author: studio3d

Replied: 07 January 2010 01:00 PM  
/userdata/avatar/avatar_51065.jpg

Zip the file. Don’t use add attachment, just use Browse and don’t preview.

Author: Samab

Replied: 07 January 2010 09:04 PM  
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  • studio3d
  • Posted: 08 January 2010 02:40 AM

OK, will try again with small zip file.



ron labbe
studio 3D

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  • studio3d
  • Posted: 08 January 2010 02:42 AM

One more… :)



ron labbe
studio 3D

Attachment Attachment
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/userdata/avatar/7n1a0m68n_truvueboy_48x48.jpg

There it is! That “add attachment” is just too tempting ~!

Author: studio3d

Replied: 08 January 2010 02:43 AM  
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  • studio3d
  • Posted: 08 January 2010 06:18 AM

Odd… I refresh the page to see if there’s a reply, and my reply is repeated. It’s not like I’ve never been on a forum before, but this one seems a bit quirky.
In any case, I would be really happy if someone can take a quick look at the small max file??

thanks



ron labbe
studio 3D

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  • Location: West Midlands, England, UK
  • Total Posts: 14445
  • Joined: 06 August 2007 11:06 PM
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You can’t bend a flat object like that - you need edges where the bend needs to be, then the Bend Modifier has something to work on.

Add an Edit Poly, select all the polys and slice them in the area where the bend needs to be (top image).
Apply the Bend, Angle = 90, Bend Axis = X, Limit Effect ON, Upper limit you will need to play with. Move the Bend Centre so it lines up with the 1st of the new sliced edges and adjust the Upper Limit so it coincides with the last of those new edges. (middle image)



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • studio3d
  • Posted: 08 January 2010 09:40 AM

Thanks!

Not sure if you saw the hidden glasses that I had bent, I did a plane slice, then bent the poly arms with rotate (though I couldn’t figure out how to rotate around the pivot, so I had to move the poly arm into place after rotating). The way I did it worked, except for the very unsmooth color! Will try the multiple slices and bend modifier.

I do appreciate your time!



ron labbe
studio 3D

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  • mos_az
  • Posted: 08 January 2010 09:50 AM

what about Extrude Along Spline and than do your refine

or select the arm and with Poly Select Modifier add bend and us Limit Effect.



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  • studio3d
  • Posted: 09 January 2010 07:31 AM

Tried out the bend command on the edit poly, but it was impossible for me to figure out how to get both sides perfectly even...?? I’m going to give a shot to the Extrude along Spine… other that that I can just cut the thing in half and flip a copy. Such a simple thing shouldn’t be this complicated! ??



ron labbe
studio 3D

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  • studio3d
  • Posted: 09 January 2010 08:12 AM

Tried to bend the segments before extruding (used working pivot) and that didn’t work, normals are totally screwed up and I can’t fix them…



ron labbe
studio 3D

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