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as you see in the pic, top is blue and bottom is gray.
I approached this by applying texture to selected polygons.
but I am wondering if there is more effitient way to approach this.
I don’t want to detach the mesh.
is uv mapping is the only solution?
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The UV Mapping and UVW Unwrap modifier are both tools you use to setup how you want your material to be displayed on your object. I believe what you are after is Material ID’s which you use to assign multiple materials to different sections of your object. You can use a Multi-Material in the Material Editor to configure each Material to their ID on the Object. (see attachment)
website: http://www.all3dmax.com
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