As for welding, I have no idea how to weld two different objects… I tried with selecting two boxes and playing with the “Weld” in the roll-out, which didn’t do a thing. I kept getting “No vertices within range,” even when I upped the range to 5cm, which was WAY more than the range between the two boxes…
Select one of the objects, click “Attach”, click on the other objects. You now have 1 object with several Elements. You should now be able to weld vertices, but this IS dependant on the number of and position of the vertices at the point you want to weld.
It really would help if you’d post the scene…
Max 4.2 through 2014, Composite 2014.
nVidia 9800GTX+ (512MB) (Driver 314.22).
i5-3570K @ 4.4GHz, 8Gb Ram, DX9.0c.
Frame and rear half of slide built from four different boxes, not including the trigger guard.
Frame and rear half of slide built from one extremely extruded box, originally built from the magazine up.
I believe both have the reference image…
Also: Using the reference image alone made the model come out more or less like a “compact” Five-seveN, which doesn’t exist (at least yet. ;))… So, the front half of the slide will measure out a bit too long, and the trigger guard and trigger will turn out a little too long.
This is the beauty of having the real-deal to reference. You can -always- reference the actual thing and make corrections that pixels could never give you. :)
The body of the gun, for the most part is symetrical. Therefore I would use the “Modeling a Low-Poly Head” tutorial has a guide for different modeling techniques. That would include: Cut, Slice, Extrude, Bevel; all within the Editable Poly.
I do not have a top-view image of the gun, so I had to guess at the width.
That’s all I have time for right now. But I think you get the idea. I started with a box at the top and worked my way down. Extruding and moving vertices as needed. Adding edges with Connect to create more detail.
The trigger-guard would be modeled as a separate object, attached into the editable poly and then use Bridge to connect the two together into one sub-object element.
Tim Wilbers [FA]
College of Arts and Sciences
Department of Visual Arts
University of Dayton http://www.udayton.edu/
3ds Max: (started with 1.2) 2012, 2013
HP Z210, i7-2600, Win 7 Pro, Quadro 600