CeeKay 01 January 2008 12:02 AM
Okay, here are the two variants.
I believe both have the reference image…
Actually, no.
Bitmap image files are considered as “external” and are not saved with the Max scene file.
I tend to work primarily with Editable Poly because of the toolset. Your first one is an editable Mesh.
Make sure when you are creating a Plane for the reference image that the Plane has the same aspect ratio (Height : Width) as the image. Otherwise your viewport image will be distorted.
The image I found at:
(http://www.impactguns.com/store/818513002509.html)
seems to match your plans. It measures 479x332 pixels. Therefore, in the Front Viewport I made a Plane with Length 332 and Width 479.
The body of the gun, for the most part is symetrical. Therefore I would use the “Modeling a Low-Poly Head” tutorial has a guide for different modeling techniques. That would include: Cut, Slice, Extrude, Bevel; all within the Editable Poly.
I do not have a top-view image of the gun, so I had to guess at the width.
That’s all I have time for right now. But I think you get the idea. I started with a box at the top and worked my way down. Extruding and moving vertices as needed. Adding edges with Connect to create more detail.
The trigger-guard would be modeled as a separate object, attached into the editable poly and then use Bridge to connect the two together into one sub-object element.
Tim Wilbers [FA]
College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: (started with 1.2) 2012, 2013
HP Z210, i7-2600, Win 7 Pro, Quadro 600
| Attachment
|
|
|