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Connect more precise
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  • Total Posts: 20
  • Joined: 22 August 2011 01:10 PM

Hi, I want to add some extra edges to this model to be able to apply TurboSmooth with a good result. However, I’m not able to connect the edges close enough for my preferred smoothing result. I’ve attached two images; the first one being a connect with a pinch of 99, and the second one with a pinch of 100. I want to get in between, but adding decimals doesn’t seem to work.

Thank you in advance.



Software:
3DS Max 2011
Windows 8

Rig:
GTX 580
3,2 GHz quad core
6 GB RAM

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  • Location: West Midlands, England, UK
  • Total Posts: 14445
  • Joined: 06 August 2007 11:06 PM
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How about selecting the new edge loops (after connecting) and moving them manually? Pinch/Slide are whole-integer percentages so are not going to give you the kind of accuracy you’re after.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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I was thinking of that too, but it’s not as accurate on a diagonal edge like this. The lower I connect the edge the more horizontal it gets. So dragging the connected edge up wouldn’t make it parallel with the top (diagonal) one.

Author: SageNTitled

Replied: 25 January 2012 07:22 AM  
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Snap the vertex to the one above it, turn on Relative TYpe-In (button is down by the 3 main sipinners) then move it down by however much you want. Note the amount then repeat for the other vertices (remember you can copy/paste into the spinners).

Alternatively, once you’ve Connected, select the new Vertices and create a Selection Set. Snap the vertices (probably 1 at a time) to the one above it. Reselect the Set and move them down - they’ll all move together and thus stay parallel.

Author: Steve_Curley

Replied: 25 January 2012 09:06 AM  
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  • xtreme
  • Posted: 26 March 2012 06:40 AM

if you are looking to have the added edge follow the existing edge exactly but have it offset by a small distance, you first create the new edges, turn on edge contraint, pull the edges all the way up so they are on the existing edge, then move the selection down what ever distance you want,



3ds Max Design 2010/11/12, 64bit, Boxx technologies, dual quad core 2.8, nvidia quadro 4000, 20GB Ram, use mental ray for rendering, windows XP pro 64bit

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If you setup your smoothing groups correctly you can utilise BOTH hard and smooth edges easily when using the turbosmooth or meshsmooth modifier.



website: http://www.all3dmax.com

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