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Connecting vertices [SOLVED]
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  • Total Posts: 24
  • Joined: 22 August 2011 01:10 PM

Hi,

I stumbled upon this very small but annoying problem when trying to connect vertices. As you can see on the picture, the highlighted vertices are the ones I want to connect, but they simply won’t since there’s an edge in between.

Dist connect won’t do it either. It creates a vertex at the center of the edge and makes the connection bent.

I know I can use the cut tool, but the problem with it is that once I have selected the first vertex the tool resets once I middle click to move over to the next one. The distance between the vertices are much longer on my actual project and zooming out will make hitting the vertices impossible.

Any help appreciated.

Thank you.



Software: 3DS Max 2013, Windows 8.
Rig: GTX 580, 3.2 GHz quad core, 6 GB RAM

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Tap on the “ I “ key and the viewport will snap onto the cursor location.  The Cut Tool will follow as well. :)

Author: VictorHaun

Replied: 20 April 2012 12:32 PM  
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Cut should be enough. Start the cut, zoom out if necessary, move the cursor to the general location of the destination vertex and press “I” (which will centre the viewport on the cursor). Zoom in, complete the cut. Obviously you must not click any of the mouse buttons during that procedure except for clicking the 2 vertices.

Or, select the 3 vertical edges, Connect, use Snap to Vertex with Axis Constraints on (click and drag on the Z axis handle of the Gizmo, not on its centre) and snap to one of the existing vertices. Weld the end vertices as there’ll be 2 of them.

Or, upgrade to 2013 because that annoying “MMB cancels the current operation” has finally been fixed ;)



Max 4.2 through 2014, Composite 2014.
XP-64 (SP2).
nVidia 9800GTX+ (512MB) (Driver 314.22).
i5-3570K @ 4.4GHz, 8Gb Ram, DX9.0c.

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Hahaha, that’s reason enough to upgrade to 2013. =P

Thanks to both of you. Great explanations!



Software: 3DS Max 2013, Windows 8.
Rig: GTX 580, 3.2 GHz quad core, 6 GB RAM

Replies: 0