Hi. I was wondering if there is a way to cut out geometry using a texture map.
So lets say you have a quad thats uv mapped. you apply a black texture with a white dot in the middle. Is there a way to cut that circle out using a method that just aproximates the shape?
I would be using this for complex stuff. I understand its a crazy question but I figured no harm in asking. The only thing I know to do is to apply the texture and then in the viewport just hand cut. But its a lot of stuff to cut so i’m open to any shortcuts and tips.
maybe use CorelDRAW and it’s PowerTrace feature or Adobe Illustrator and it’s tracing tools. there are other tracing plugins for max i think… but all in all the Corel and Adobe ones are the best...theres others also.
basically import the image, the software autotraces the image with bezier curves...then export the beziers as Adobe Illustrator .ai and import into 3ds max...then cut those objects from your shape or mesh or whatever?
I’m not aware of a way to do it. I cut geometry to match textures all the time and I’ve always had to do it manually. It sure would be useful, but since my textures aren’t anything easily machine readable (say paving slabs on the ground, not lines around the slabs) then I’m not sure it’d be something that could easily be automated.
If it is sopmething as simple as a circle on a plain background then yes you could eaily convert that to a spline and use that with Shape Merge.
Ok so it looks like I wasn’t trying far back enough in the legacy. I tried saving as older versions but saving as “8” is what worked. That imported in.
Awesome stuff man! I’ve never done this type of stuff.
i’ll have to clean up my source art and give it a try and see what I can do. hopefully i’ll get something decently usable. The image is pretty detailed and i’m going to have to try to trace with as few bezier as possible.. That or I could go a bit higher and then right click - Corner and then adjust stuff and work with turbosmooths.
Is there a way to get less steps in a smooth bezier for like an extrude modifier? Often these things will have way too many edges when you put an extrude on? If not i’m sure i’ll find a solution.. At this point I think I have most of what I need to get this done.
If it works out i’ll have to post what I am doing.