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Dirt in Corners effect
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  • Total Posts: 92
  • Joined: 19 June 2008 03:40 PM

Seems like I ran across this awhile back, but I can’t seem to find it now. 
Isn’t there a way to accentuate darkness in the nooks and crannies of, say, a furniture piece.  Sort of like ambient occlusion, but more pronounced, as if there was accumulation of dark stuff there.

Thanks,
David



Max Design 2013
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  • Wobi
  • Posted: 18 June 2012 12:25 AM

Invert the normals of your model and then bake an ambient occlusion texture and use that as a mask or whatever…



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Hi David

As Wobi said ambient occlusion will help you achieve this effect. Ambient occlusion (ao) is basically a shader which applies shadow to an object according to its proximity to another objects - your described nooks and crannies are in close proximity to other objects and therefore will be more shaded.

I just did the quick test which you can see below - the material for the teapot on the right has a Mental Ray Ambient/Reflective Occlusion map as a mask on a Blend material. You can achieve the dust effect by reducing the samples in the ao map.

Hope this helps!!



Tim Nurse
Imagine This 3d - 3d rendering services

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