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Hi all
Please help me out finding the solution for the distortion im finding while modeling. ive attached the image for reference.At the initial stage of modeling it seems to be
alright but when the model gets heavier this distortion happens.
im using
auto desk viz. 2008
Intel core2 duo GHz
2gb memory
and Intel integrated graphics card
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I assume you bean the black/white artifacts (as opposed to all the pink bits)?
That sort of problem is normally caused by one of 2 things.
Having coplanar faces - 2 or more faces occupying the same point in 3D space. The viewports have difficulty working out which one to display so you get different effects
depending on your viewpont (distance from the object).
The other is System Scale. Modelling an entire city in mm can cause it, as can modelling a pinhead in km. Check your System Units (not the Display Units) - compare them to the
real world size of the object. Max (viz) does not like very large or very small numbers. If you object is in the hundreds of thousands of units or you need to entering more than
2 decimal places then that is the likely cause.
The same goes for distance from the Origin. Modelling too far from the origin can cause this as well.
Max 4.2 through 2010, XP-Pro 64 SP2.
NVidia 8800GTX-768 (Driver 185.85).
Core 2 Quad Q6600 2.4GHz, 4Gb Ram, 4Gb Swap, DX9.0c.
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vinoob 24 September 2009 01:29 AM
auto desk viz. 2008
Intel core2 duo GHz
2gb memory
and Intel integrated graphics card
Integrated graphics? Surprised you can get it to work! I’ve had similar display issues in the past when working in mm but modeling a 30 story tower. At some
point, the shading gets very jagged like this. It usually only affected Perspective, but looked fine in User (or vice-versa? been a while). Does it still look like
this if you isolate one or two objects? It may be a limitation of your graphics card (or lack of, actually).
Max Design 2009/2010 64-bit
HP xw4600 Workstation, Core2 Quad @ 2.4GHz, nVidia Quadro FX 1700, 8 GB RAM, Win XP 64-bit
Minneapolis, MN, USA
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