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Enlarge without distortion
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  • dedine
  • Posted: 06 January 2009 04:20 PM
  • Location: Montreal, Canada
  • Total Posts: 63
  • Joined: 07 November 2007 05:08 PM

Hi,

My problem is not easy to explain, hope someone will understand.

First, see the attached image.

I want to make the cylinder part (edge selected in red) bigger but not longer.
When I use Scale with 2 axes it scale it but move it as well (see the result as ghost in the image). I tried to scale with a different reference coordinate frame and it doesn’t work well either.

How can I do to make the cylinder bigger but not longer (more fat) keeping the same orientation?

thanks in advance.



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  • Location: West Midlands, England, UK
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  • Joined: 06 August 2007 11:06 PM
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Presumably it is no longer a Cylinder primitive or you could just change the radius…

Try changing the Transform Coordinate Center to “Selection Center” rather than Pivot Point. It’s on the flyout button next to the coordinate drop-down list. Oh yes - don’t scale it at the Object level, drop down to Vertex level and Select All before you try scaling it.



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  • Location: Penticton, British Columbia
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Well it depends on a LOT of things...including how the cylinder was modelled and especially if its local coord system is still aligned to its length.  If so, you can Edit Mesh, select all the vertices, switch to “Parent” coord system, use selection center transform, and non-uniform scale them in (probably) the XY plane. 

(Of course better still is if you can access its original modelling parameters...eg the cylinder radius if it is still a cylinder, or the vertices of the source shape if it is a Lathed shape., etc etc...)



--3ds Max Design 2009 64bit, Direct3D 9, Win Vista Premium 64, 3ghz quadcore Xeon, Quadro FX1700--

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If none of the above works, activate one of the orthographic views (Front, Top, etc.) and Arc-Rotate the view until you are looking straight down on the end of the “cylinder” object.
Click on the Scale tool and set the Reference Coordinate System to Screen, with Use Selection Center.
Go to Vertex sub-object, select the vertices, and Scale.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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  • anoon
  • Posted: 19 January 2009 05:53 PM

Push modifier



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  • Caprier
  • Posted: 20 January 2009 04:29 AM

Extrude the polys with the Local Normal option. You’ll have to rework the ends a bit though.



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  • Bartosz
  • Posted: 20 January 2009 05:50 AM

Another solution. Use Working Pivot. Align it to the top surface or to side of the cylinder, or simply rotate it (if precision isn’t the most important) and scale selected vertexes of the cylinder using Working pivot.



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