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I am not sure if my workflow will coincide with what you are already doing but I will
1. model the body as a single low-poly object
whilst doing this it gives me time to learn the shape and have a nice clean mesh to start with
2. refine the body by adding details using lots of cuts, chamfers
during this stage i setup the object for seams and detatching as their own objects
3. create seams and detech objects eg. Bonet, Doors, Bumper, Doors, Sideskirts, Boot etc.
4. add more details - shape windows, door handles, side-mirros, grills, badges, wipers etc.
5. when the body is completely finishes i start on the interior
same steps, start basic and build it up
Hope this helps!
website: http://www.all3dmax.com
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