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I love max 7 and 8, they are the best for learning as that not a lot of stuff is automated for you. I recently moved up to Max 2011 to compare it to Max 7. One of the most basic things, or so I thought, would be to flip the object so you can see the insides of the walls, and not the outsides. This is done in Max 7 my simply selecting all of the faces of the object, and pressing the “Flip” button. I tried doing this in Max 2011, and all it did was make it shaded black (although it does render properly). I imported an object from Max 7 to see if it was just a view-port option and it isn’t. Any help would be appreciated.
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Is that you are after? (See Attachment)
ivan
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Yes it is, thank you so much.
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