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Does anyone know a quick or efficient way to correctly model these types of models? I was thinking of twisting a simple model then using symmetry several times but is there a better way?
Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD
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Way beyond me I’m afraid. Try the links in this post - they may be of some use.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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The short answer is that in Max (or any other commercial 3D renderer) you cannot create iterative conditional surfaces, which are the thing needed to solve fractal equations in 3-D. It’s not just a case of writing a new shader for Mental Ray - the whole concept of what a surface is needs to be approached from a different standpoint, so the people who render the images in the above replies write their own rendering programs, typically based on voxels.
Some programs can use “fractal” logic in 2D to displace a 3D mesh (Vue uses it to vary the wrinkliness of terrains based on distance to the camera) but they’re not 3D solutions to a fractal equation, just a grayscale noise function used as a displacement map, that gets resampled a few more times if it’s close.
:: UVSAR :: Dave Merchant :: Adobe Community Professional ::
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i’m thinking Zbrush may be able to create the first fractal pattern and then exporting to max and using some symmetry and array tool may be able to pull it off. I hope if I figure out how to make a clean model I can successfully render it. I’ll post my results when I get a chance this weekend
Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD
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there is a few programs available specifically designed for creating 3 dimensional fractals. I forgot what its called, but a quick google search should yield some results.
3ds Max Design 2012/Maya 2012
Intel Core i7 3.07 GHz, 8gb RAM
AMD Radeon HD 6950
Windows 7 Home Premium SP1 x64
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