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Hello.
How can I get rid of that “red” triangle.
I want to use turbosmooth later ot this model.
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You can connect across the edges like this, giving you a quad there. Then you can adjust the new vertices to break the straight line.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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I would take this a step further and add the addition line which will also assist with corners whith the turbosmooth modifier.
website: http://www.all3dmax.com
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