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I’ve changed my mind :oD
I’ve had a look at the Hair and Fur generated hair and don’t like the quality, so I’ve decided to model the hairs myself.
As I’m now doing that, is there a way so distribute objects (the hair) across an organic surface that will use the aforementioned map (see below)?
Many thanks.
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ORIGINAL POST
Hello.
I’ve sculpted a model in Mudbox which now needs to have some hair added.
I do not need dense hair. I’ve already sculpted the ‘root bumps’ in Mudbox and now need hair to grow out of them (not actually animated). There’s probably 200/250 in all.
I had the idea of creating a texture in Mudbox that is simply white dots on top of the bumps. I was hoping to export this and use it in Max as some sort of ‘hair map’, but I can’t seem to get it to work.
These hairs do need to be precisely positioned. Is this something that can be done with Hair and Fur, or am I going to have to model and manually position them?
Many thanks.
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Software:
3ds Max Design 2012 [64bit] - Awaiting SP / Hotfix
Boot Camp (2.1) Windows 7 Ultimate [64bit] - SP1
Hardware:
Apple Mac Pro (3.1):
- 2x 2.8GHz Quad-Core Intel Xeon 5400 (8-core)
- 6GB (2x 1GB - 2x 2GB) 800MHz DDR2 ECC FB-DIMM
- ATI Radeon HD 4870 512MB GDDR5 - Driver: Catalyst 9.9
Max on a Mac: Life doesn’t get much better!
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