Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Modeling / Hair (Object) Position via Bitmap
  RSS 2.0 ATOM  

Hair (Object) Position via Bitmap
Rate this thread
 
34569
 
Permlink of this thread  
avatar
  • MattN
  • Posted: 17 September 2009 02:28 PM
  • Total Posts: 151
  • Joined: 19 December 2007 05:49 PM

I’ve changed my mind :oD

I’ve had a look at the Hair and Fur generated hair and don’t like the quality, so I’ve decided to model the hairs myself.

As I’m now doing that, is there a way so distribute objects (the hair) across an organic surface that will use the aforementioned map (see below)?

Many thanks.

------------------------
ORIGINAL POST

Hello.

I’ve sculpted a model in Mudbox which now needs to have some hair added.

I do not need dense hair. I’ve already sculpted the ‘root bumps’ in Mudbox and now need hair to grow out of them (not actually animated). There’s probably 200/250 in all.

I had the idea of creating a texture in Mudbox that is simply white dots on top of the bumps. I was hoping to export this and use it in Max as some sort of ‘hair map’, but I can’t seem to get it to work.

These hairs do need to be precisely positioned. Is this something that can be done with Hair and Fur, or am I going to have to model and manually position them?

Many thanks.
------------------------



Software:
3ds Max Design 2012 [64bit] - Awaiting SP / Hotfix
Boot Camp (2.1) Windows 7 Ultimate [64bit] - SP1

Hardware:
Apple Mac Pro (3.1):
- 2x 2.8GHz Quad-Core Intel Xeon 5400 (8-core)
- 6GB (2x 1GB - 2x 2GB) 800MHz DDR2 ECC FB-DIMM
- ATI Radeon HD 4870 512MB GDDR5 - Driver: Catalyst 9.9

Max on a Mac: Life doesn’t get much better!

Replies: 0
avatar
  • Samab
  • Posted: 17 September 2009 10:34 PM

You could use Pflow to place your hairs. Use a Position Object operator and check Density by Material.
With H&F, you can map the Density, Scale, Cut Length, Etc… and use an instanced object instead of the usual hair.



Replies: 0
avatar
  • MattN
  • Posted: 18 September 2009 10:43 PM

Thanks Samab.

I’ve moved onto another part of the model at the moment, but I will check PFlow out when I return to do the hair. I did use the map in the Density slot of H&F before I created this topic, but the hair still grew all over the mesh!!!

Hopefully PFlow will be more successful for me.

Thanks again.



Software:
3ds Max Design 2012 [64bit] - Awaiting SP / Hotfix
Boot Camp (2.1) Windows 7 Ultimate [64bit] - SP1

Hardware:
Apple Mac Pro (3.1):
- 2x 2.8GHz Quad-Core Intel Xeon 5400 (8-core)
- 6GB (2x 1GB - 2x 2GB) 800MHz DDR2 ECC FB-DIMM
- ATI Radeon HD 4870 512MB GDDR5 - Driver: Catalyst 9.9

Max on a Mac: Life doesn’t get much better!

Replies: 0