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| Help!How to make of the light
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hi,u guys, I want to model this light,who can give me some hints,thx in advance
the link of the light

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splines with the sweep modifier is how I’d start.
--
James Kelly
fo co mo so
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After youve created your starting spline, add a normalise spline modifier then dial down to about 1-5(depending on detail required) then start adding wave, noise and sperify modifiers. once your happy with your mess add a sweep modifier, then duplicate and rotate to bulk out as required.
attached is a sample file
Quad Core Xeon X5355 - 8GB DDR2 - nVidia Quadro FX 4600 - 3Ds Max 2010
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Emperor Toe 17 September 2009 06:14 AM
After youve created your starting spline, add a normalise spline modifier then dial down to about 1-5(depending on detail required) then start adding wave, noise and sperify modifiers. once your happy with your mess add a sweep modifier, then duplicate and rotate to bulk out as required.
attached is a sample file
Nice solution!
Max Design 2012 SP2 / Win 7 Pro
NVidia Quadro FX 4800 x 2 (non sli)
HP Z800 - 2 Xeon X5680 @ 3.33 GHz; 36 GB ram
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You could give your self a start by using some Torus Knots to start with instead of drawing complex splines.
This is just two knots, no noise yet. didn’t take long at all.
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wow~,warmly reply,They look bang on,
@focomoso:thank for ur tips
@Emperor Toe:u r so enthusiastic and smash,
@pyro777:u r right:)
@Samab: u have done awesome,nice work.
in a word,I appreciate you guys help and give that a whirl,thank everyone again.
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