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how many polygons is to many
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  • gimpy_117
  • Posted: 27 February 2009 05:49 AM
  • Total Posts: 19
  • Joined: 27 July 2008 06:53 PM

I was just wondering if anyone could help explain this to me cause the line between high poly and low poly is kinda unclear to me.  my goal is to make a game that meets the quality of last gen systems such as playstation 2, x box, and game cube. so it can be plaid on a wide range of computers. for instance, how many polygons should a character in real time have? or how many polygons can you have on screen at a time?



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completely depends on the limitations of the engine your using, and what type of game it is



3Ds Max 2012+Sp2 +SAP, Vray 2.2, Photoshop CS5.1
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  • ekah
  • Posted: 27 February 2009 10:03 AM

There are some nice threads about this at CGTalk:

Video Game Polycount/Texture Limit/Laws [current/next gen]
http://forums.cgsociety.org/showthread.php?f=39&t=481174

Valuable Game Art Threads/How To/Guidelines
http://forums.cgsociety.org/showthread.php?f=39&t=459427



E. K. Anna Hennequet [FA]

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