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I’d like to but it’s a huge file - what’s an optimum format? I had problems with the number of triangles with 3ds and I was using obj but if you have a better suggestion
I’m all ears…
new question, maybe a new post - let’s say I split an area out of a mesh, is there a way to soft move its vertices for example in the z direction but keep the edge
vertices locked so they can’t be affected?
Author: oompa_l
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