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Hi everyone
i am trying to model this kind of seating. Having problems modelling the red cage behind the seats

Can u please suggest me way to model this. I am not very good with organic modelling.
thanks
3dsmax 2008 64 bit
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Try using splines, draw out a line to represent one of the strands/strips, refine it and alter the pose to match the reference. After that set the rendering to rectangular and adjust the width so it’s really thin. Once here just make a few duplicates and adjust them slightly till you have one side of the curtain and then just mirror the other side.
Digital Art Portfolio @ http://www.gcmax.co.uk
System Specs
MB-Supermicro X7DWA-N||CPU-Dual Intel Xeon E5472||MEM-8Gb ECC Supermicro||Video-ATI Radeon HD4870X2||OS-Vista Ultimate x64
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GCMax 08 December 2009 10:55 AM
Try using splines, draw out a line to represent one of the strands/strips, refine it and alter the pose to match the reference. After that set the rendering to rectangular and adjust the width so it’s really thin. Once here just make a few duplicates and adjust them slightly till you have one side of the curtain and then just mirror the other side.
its not a simple spline
its a twisted spline
3dsmax 2008 64 bit
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Hey try this. Make a spline that follows the path of one of the red units, e.g. the one at the top of the triangle. Upper and lower verteces should be rather far apart as this will allow you to copy this unit sideways and down to form the wall. Also make a rectangle for the loft shape.
Select the spline, Create, Compund Objects, Loft, Get Shape, click the rectangle.
Next in Modify tab under Deformations enable Twist. In the graph window, enable Bezier vertex type and click on the line to create the two verts in the middle. Notice the vertical dashed lines indicate where your spline vetrex are within the spline. Depending in what orientation you built the initial spline, adjust the verteces in this curve editor, you can use the type-in box at the bottom to insert exact twist angles.
Next, use the Tools, Array to offset copies to the side and down. After that just trim the geometry at the top and bottom if neccessary. Good luck!

3ds Max 9!
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